all about the fun
Ah shit, here we go again…
Can’t remember how many times I already started a blog or an indielog. The problem was, I think, that I never have something to tell, maybe even still :’) .
I love to develop and if i have a problem when creating an app it was always a joy to solve it. But i never recorded it. The whole journey, the progress was gone. I experienced it, but i couldn’t retell the story in a good way. My attempts always sucked, and it’s also not so motivating to do it retrospective.
Then came blog posts for app releases, marketing so to speak. I dislike those blog post. Nowaydays I just let the ai generate them for me and call it a day. Of course i direct it but thats about it, and i think its fine. They are “technical” anyway, or seo optimized or whatever.
I actually like writing, its little bit annoying too, because it take so much time for me, but to think about something and put it down in words, sentence after sentence is quite fun. I am no good, never was but i like it. It’s just a beautiful craft.
This blog, and this post are now the first step. I want to show my progress in game development. Talk about ups and downs, and actually just show case my games. I think with app creation there was always a fake perfectionism that didn’t make me feel ok with being inperfect and sharing also my progress.
With AI app development changed so drastically and develepment accelarated so rapidly that there is actually no value for me to talk about it. Yeah, some features are cool and I love it, for example the hunt for puzzle pieces in stepmat i came up with. But theres nothing else to talk about. It’s anoter tool for the app which is amazing and keeps myself motivated to walk more, thats why i built it, but thats it.
Now i want to learn game development, sure AI is also there, but for now i want to limit this tool. For Debugging or testing it seems good. But for gamedesign, art and even coding, i don’t want to use it. The reason is i want to learn the godot engine first. Understand it, so i know which buttons i need to tweak to get a specific result. I still will use AI, if it saves time to help me understand how do to something and what the best structure is i will ask it. But i think i will limit it, to a mentor position. But I can also see a future where AI will write some code for me, but i don’t want to infest the DNA of the game of course. If it feels sloppy (i hate this term) it’s because of me, because my skill suck. And its fine. I will get better and so the games will be better.
So yeah. I started learning godot. Will update my project and make some posts.
it will be probably not frequent but hey it is, what it is and it’s all about the fun
Shoutout to the gdquest.com for the free tutorial for gdscript, as a programmer you can probably most of it but i still did everything and enjoit it: https://gdquest.itch.io/learn-godot-gdscript
And i made a Vampire Survivor Clone with this tutorial from them which is also super insightful.
https://www.youtube.com/watch?v=GwCiGixlqiU

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